![with fire and sword spiders with fire and sword spiders](https://www.dndbeyond.com/avatars/thumbnails/0/323/1000/1000/636252775648743317.jpeg)
If the saving throw fails, the victim’s AC and attack rolls are penalized by 1, and Dexterity is penalized by -3 with respect to Dexterity checks. Victims receive a +2 bonus to saving throws vs. These familiars are sometimes given treasure by their masters. Some (40%) of these spiders can detect invisibility they have a 4 in 6 chance, once per round.
![with fire and sword spiders with fire and sword spiders](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/36748212/4701f3a44875072750ed3c84e5175f05ca9357ac.gif)
They can carry small items and walk on walls and ceilings they have 60-foot infravision and are not afraid of fire. Hairy spiders are sometimes used as familiars, especially by drow wizards. They must be individually struck or torn away. Hairy spiders are remarkably resistant to crushing damage rolling or crashing into walls is ineffective at removing or destroying hairy spiders. Up to 40 hairy spiders can swarm a human-sized victim, and bite with a +5 bonus to attack rolls once they are attached. Hairy spiders hunt in groups, swarming over victims to bite. Though spin no webs, they can move readily in the webs of other spiders, and they are immune to all known spider venoms. These are the vicious, black, hunting spiders that are found in jungles, tombs, caverns, and throughout the Underdark. They usually fit into two categories: web-spinners, which have bulbous abdomens and thin, sleek legs and hunting spiders, which have smaller bodies, larger heads and fangs, and hairy bodies and legs. Most listed here are poisonous and bite prey first, because unconscious victims are easier to carry to a lair. Spiders are aggressive predators, dwelling both above and below ground.